![]() ![]() ![]() Infantry shapes and non-theater-specific, non-building animations. Voxels, most INIs, and certain UI graphics are stored here. Usually palettes and certain shape files. Usually palettes and certain shape files.Ĭached files. Most mix files are stored within this file, except for expansion mixes.Ĭached files for YR. ![]() Most mix files are stored within this file, except for expansion mixes. The # is any two-digit number between 01–99, with higher numbers loaded first. Localized files for the Mission Disk ( Yuri's Revenge): audio, cameos, etc.Įxpansion mix for YR: various files, more information below. Using mix files correctly is important for the correct execution of your mod. There are several types of mix files, each for a specific purpose as detailed below. They can be downloaded at .Īlternatively, there's a command line tool called ccmix by OmniBlade which can generate and extract from mix files. Mix files can be read, edited and created using the XCC Mixer and the XCC MIX Editor, both created by Olaf van der Spek. 5 Location of files in the game's mix files. ![]()
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